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Almathera Ten Pack 3: CDPD 3
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Almathera Ten on Ten - Disc 3: CDPD3.iso
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fish
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676-700
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680
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sattrack
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ifflib20.lzh
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Examples
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Grabber.S
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Text File
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1990-07-31
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2KB
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54 lines
* Simple Picture Grabber by CHH & CHW
* This program saves the contents of the first screen as an IFF file
* with filename 'RAM:grabber.pic'. The iff.library is required.
* If you use the DevPac assembler, type 'Genim2 Grabber' to assemble.
* For simplicity, this program uses hard coded constants. You may wish
* to use the appropriate standard header files instead.
Main: move.l 4,a6 ; AbsExecBase
lea IFFName(PC),a1 ; Library Name
moveq #16,d0 ; Required library version
jsr -552(a6) ; OpenLibrary()
move.l d0,a4 ; A4 : IFF Library Base
tst.l d0 ; Did we get it ?
bne.s IFFOpen ; Yes --->
moveq #20,d0 ; Return-code RETURN_FAIL
rts ; Return to CLI
IFFOpen:
lea IntuiName(PC),a1 ; Intuition Library Name
jsr -408(a6) ; OldOpenLibrary()
move.l d0,a5 ; A5 : IntuitionBase
move.l 60(a5),a0 ; IntuitionBase->FirstScreen
move.l 88(a0),d6 ; Screen.BitMap
move.l 48(a0),a1 ; struct Colormap
move.l 4(a1),d7 ; struct ColorTable
lea 44(a0),a1 ; sc_ViewPort
move.w 32(a1),d1 ; vp_Modes
moveq #1,d0 ; Set cruncher-flag
btst #11,d1 ; Hold And Modify ?
beq.s NoHam ; no --->
bset #7,d0 ; Set HAM-Flag for IFF.lib
NoHam:
move.l a4,a6 ; IFFBase
lea FileName(PC),a0 ; Name of file to save
move.l d6,a1 ; Pointer to BitMap
move.l d7,a2 ; Pointer to ColorMap
jsr -66(a6) ; SaveBitMap()
move.l 4,a6 ; AbsExecBase
move.l a4,a1 ; IFFBase
jsr -414(a6) ; CloseLibrary() (IMPORTANT!)
move.l a5,a1 ; IntuitionBase
jsr -414(a6) ; CloseLibrary()
moveq #0,d0 ; DOS return code
rts
IFFName: dc.b "iff.library",0
IntuiName: dc.b "intuition.library",0
FileName: dc.b "RAM:grabber.pic",0